Unscaled Time VS Real-Time Since Startup in Unity
When your game development process involves dealing with time in the game, you may have come across these time-related properties called Unscaled Time and Real-Time Since Startup, which both seem…
When your game development process involves dealing with time in the game, you may have come across these time-related properties called Unscaled Time and Real-Time Since Startup, which both seem…
Have you ever played one of those games where you can slow down the time while you move around at normal speed? Have you ever thought about being able to…
Time is an important part of many games. Unity’s Update events all run repeatedly, and you need a way to know how much time has passed since the last update…