How to Avoid Notches on Modern Mobile Devices in Unity
When developing mobile games, there are times when it’s quite frustrating to get the UI layout right with all the different aspect ratios. This is especially true with modern smartphones…
When developing mobile games, there are times when it’s quite frustrating to get the UI layout right with all the different aspect ratios. This is especially true with modern smartphones…
Universal Render Pipeline (or URP for short, formerly LWRP or Light Weight Render Pipeline) is one of the render pipelines available in Unity. It offers varieties of post-processing effects and…
You will notice that sometimes when you export a Quixel Megascans asset to your Unity project, the asset becomes Pink. That’s not good. But don’t worry, there’s a way to…
Quixel Megascans is one of the biggest photoscanned asset libraries with large selections of highly-optimized photorealistic assets, both 2D and 3D, that you can import and use in your game….
Playtesting is an important part of game development. And if you’re making a game for Android devices, it is almost always a must to test your game on actual devices…
Testing and debugging are important to make sure your game doesn’t behave in a way that it isn’t supposed to. Especially, when it comes to judging the distance of something…
Not every platform is made the same. There are things that some platforms can and can’t do. And oftentimes, if your game is going to be on multiple platforms, you’ll…
Often when you’re developing a game and you’re having fun coding all the cool stuff for your game, and you forget that your users need to be able to leave…
The most basic thing you can do in programming is print a string onto the console. Unity is the same: You can write a string to Unity Editor’s console, and…
11 useful Unity attributes to customize Unity’s inspector window for better ease of use.