Easy One-way Pass-Through Platforms in Unity With Effector 2D
In 2D platformers, there are, of course, lots of platforms for the player character to stand on. One of the most common characteristics of a platform is the ability to…
In 2D platformers, there are, of course, lots of platforms for the player character to stand on. One of the most common characteristics of a platform is the ability to…
When developing mobile games, there are times when it’s quite frustrating to get the UI layout right with all the different aspect ratios. This is especially true with modern smartphones…
To make the main camera follow the player in Unity, all you have to do is set the position of the camera to be the same as the player character,…
Universal Render Pipeline (or URP for short, formerly LWRP or Light Weight Render Pipeline) is one of the render pipelines available in Unity. It offers varieties of post-processing effects and…
You will notice that sometimes when you export a Quixel Megascans asset to your Unity project, the asset becomes Pink. That’s not good. But don’t worry, there’s a way to…
You could say that text is one of the most important visual aspects of a game. Having fonts that are easy to read and visually appealing can make your game…
You often come across things that are transparent or see-through in real life. In a game, sometimes you want objects to become transparent, or you want to put glass panes…
Aside from the ability to pause, sometimes a game also needs a way for players to save progress, too. Especially if it’s a long game that usually takes multiple sessions…
When your game development process involves dealing with time in the game, you may have come across these time-related properties called Unscaled Time and Real-Time Since Startup, which both seem…
Nesting objects under another object is very useful for many situations, such as making an object’s position relative to another object. When you want to get child objects in Unity…