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Game Dev Planet
Game Dev Planet
Game development tutorials, tips & tricks, and asset recommendations.

Unity

All things about Unity.

Easy One-way Pass-Through Platforms in Unity With Effector 2D
Unity Tutorials

Easy One-way Pass-Through Platforms in Unity With Effector 2D

ByPavee March 15, 2022

In 2D platformers, there are, of course, lots of platforms for the player character to stand on. One of the most common characteristics of a platform is the ability to…

Read More Easy One-way Pass-Through Platforms in Unity With Effector 2DContinue

How to Avoid Notches on Modern Mobile Devices in Unity
Unity Knowledge | Unity Tutorials

How to Avoid Notches on Modern Mobile Devices in Unity

ByPavee March 13, 2022

When developing mobile games, there are times when it’s quite frustrating to get the UI layout right with all the different aspect ratios. This is especially true with modern smartphones…

Read More How to Avoid Notches on Modern Mobile Devices in UnityContinue

Easy Smooth Camera Follow in Unity With Cinemachine
Unity Tutorials

Easy Smooth Camera Follow in Unity With Cinemachine

ByPavee August 11, 2022

To make the main camera follow the player in Unity, all you have to do is set the position of the camera to be the same as the player character,…

Read More Easy Smooth Camera Follow in Unity With CinemachineContinue

Adding URP to an Existing Unity Project Without Breaking It
Unity Tutorials

Adding URP to an Existing Unity Project Without Breaking It

ByPavee March 6, 2022

Universal Render Pipeline (or URP for short, formerly LWRP or Light Weight Render Pipeline) is one of the render pipelines available in Unity. It offers varieties of post-processing effects and…

Read More Adding URP to an Existing Unity Project Without Breaking ItContinue

Fixing Imported Megascans Assets Becoming Pink in Unity
Unity Tutorials

Fixing Imported Megascans Assets Becoming Pink in Unity

ByPavee March 5, 2022

You will notice that sometimes when you export a Quixel Megascans asset to your Unity project, the asset becomes Pink. That’s not good. But don’t worry, there’s a way to…

Read More Fixing Imported Megascans Assets Becoming Pink in UnityContinue

Can You Use Quixel Megascans Assets in Unity? If so, How?
General Game Development | Unity Knowledge

Can You Use Quixel Megascans Assets in Unity? If so, How?

ByPavee March 5, 2022

Quixel Megascans is one of the biggest photoscanned asset libraries with large selections of highly-optimized photorealistic assets, both 2D and 3D, that you can import and use in your game….

Read More Can You Use Quixel Megascans Assets in Unity? If so, How?Continue

Adding Fonts to Text Objects in Your Unity Project
Unity Tutorials

Adding Fonts to Text Objects in Your Unity Project

ByPavee March 3, 2022

You could say that text is one of the most important visual aspects of a game. Having fonts that are easy to read and visually appealing can make your game…

Read More Adding Fonts to Text Objects in Your Unity ProjectContinue

Transparent/See-through Objects In Unity
Unity Tutorials

Transparent/See-through Objects In Unity

ByPavee December 7, 2021

You often come across things that are transparent or see-through in real life. In a game, sometimes you want objects to become transparent, or you want to put glass panes…

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Data Persistence: Save And Load Data With Unity’s PlayerPrefs
Unity Tutorials

Data Persistence: Save And Load Data With Unity’s PlayerPrefs

ByPavee December 4, 2021

Aside from the ability to pause, sometimes a game also needs a way for players to save progress, too. Especially if it’s a long game that usually takes multiple sessions…

Read More Data Persistence: Save And Load Data With Unity’s PlayerPrefsContinue

Unscaled Time VS Real-Time Since Startup in Unity
Unity Knowledge

Unscaled Time VS Real-Time Since Startup in Unity

ByPavee November 26, 2021

When your game development process involves dealing with time in the game, you may have come across these time-related properties called Unscaled Time and Real-Time Since Startup, which both seem…

Read More Unscaled Time VS Real-Time Since Startup in UnityContinue

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